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Synopsis

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Publisher information

  • Publisher: Springer Berlin Heidelberg
  • ISBN: 9783662482469
  • Number of pages: 266
  • Dimensions: 235 x 155 x 15 mm
  • Weight: 399g
  • Languages: English