The Wayfinders: Book One: Zero Point
Synopsis
THE WAYFINDERS
Book One: Zero Point
An Epic Fantasy with Cosmic Tech
Two teenagers rolled the wrong dice.
The multiverse answered.
Eric and Nina were just seventeen-year-old gamers finishing a late-night tabletop campaign in a suburban basement. Until a single roll fractures reality itself.
Hidden beneath their game is something ancient: a system woven into the fabric of existence, built by a long-vanished Architect who reshaped entire worlds for reasons unknown. When Eric triggers its core mechanism, he is forced into ascension-transformed into a god of arcane war bound to defend realities he never knew existed.
Nina becomes something else entirely: the mind interfacing with the System, the strategist navigating collapsing dimensions, and the only person capable of outthinking entities older than time.
Because they are not alone.
The Watchers have arrived.
They do not conquer.
They do not negotiate.
They correct.
To the Watchers, the multiverse is infected. The System is a flaw. Humanity is a variable that must be erased.
Worlds begin to vanish. Links between realities are severed. Entire civilizations blink out of existence without warning.
Outmatched by infinite logic and unimaginable power, Eric and Nina rally a fractured pantheon of fallen heroes and shattered gods. Their only hope is to rewrite the rules of existence itself-migrating the entire multiverse to a hidden coordinate erased from cosmic memory.
A place the Architect once called home.
But when they finally escape annihilation, they discover the truth.
The Architect didn't build a sanctuary.
He built a prison.
And now the Wayfinders are inside it.
Publisher information
- Publisher: Amazon Digital Services LLC - Kdp
- ISBN: 9798250413190
- Number of pages: 466
- Dimensions: 229 x 152 x 24 mm
- Languages: English
