Computing and Information Technology, Computer Programming / Software Engineering, Games Development and Programming

Rust for Game Development and Real-Time Simulations: Building High-Performance Games and Engines With Bevy and ECS
Paperback Published on: 21/05/2026
Price: £26.05
wordery
wordery
Synopsis
Reactive PublishingRust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture. This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture. What You'll Learn:
- Core Rust patterns for game development
- Building complete games with Bevy and the Entity Component System (ECS)
- Efficient 2D and 3D rendering techniques
- Physics simulation and collision detection
- Optimizing for real-time performance
- Structuring large-scale interactive systems Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations. Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.
Publisher information
- Publisher: Amazon Digital Services LLC - Kdp
- ISBN: 9798197969927
- Number of pages: 436
- Dimensions: 229 x 152 x 27 mm
- Languages: English