Emotion in Games : Theory and Praxis

Paperback Published on: 22/04/2018
Price: £129.99
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Synopsis

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Publisher information

  • Publisher: Springer International Publishing
  • ISBN: 9783319823218
  • Number of pages: 338
  • Dimensions: 235 x 155 x 19 mm
  • Weight: 5387g
  • Languages: English