Emotion in Games : Theory and Praxis
Synopsis
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Publisher information
- Publisher: Springer International Publishing
- ISBN: 9783319413143
- Number of pages: 338
- Dimensions: 235 x 155 x 21 mm
- Weight: 6565g
- Languages: English
